From an early age, computers, how things work and games were mayor part of my life. As a teenager I accidentally got in touch with 3D Max. Since than I knew that I want to become a 3D artist so I went to Canada and enrolled in 3D Modelling and Visual Effect Production course.
There I discovered how deep is the rabbit hole and on the way stared to dig deeper into software. The best part in this line of work is when I put idea into work. Feeling that cannot be described and happiness as a result of finding amazing ways to improve workflows, tools and by automating software to do what I imagined them to do is something priceless.
During the last several years, I learned to work with many software applications that are used in the industry such as 3D Max, Maxscript, Maya, ZBrush, Substance Painter, Substance Designer, Unreal Engine 4 and I will continue to expand my knowledge of this magical world.