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Goran Vukadinovic
Goran Vukadinovic
Environment/Techincal Artist
Toronto, Canada

Summary

From an early age, computers, how things work and games were mayor part of my life. As a teenager I accidentally got in touch with 3D Max. Since than I knew that I want to become a 3D artist so I went to Canada and enrolled in 3D Modelling and Visual Effect Production course.
There I discovered how deep is the rabbit hole and on the way stared to dig deeper into software. The best part in this line of work is when I put idea into work. Feeling that cannot be described and happiness as a result of finding amazing ways to improve workflows, tools and by automating software to do what I imagined them to do is something priceless.

During the last several years, I learned to work with many software applications that are used in the industry such as 3D Max, Maxscript, Maya, ZBrush, Substance Painter, Substance Designer, Unreal Engine 4 and I will continue to expand my knowledge of this magical world.

Skills

3D ModelingEnvironment ModelingLow-poly ModelingUV MappingHigh-poly ModelingPBR Texturing

Software proficiency

Maya
Maya
3ds Max
3ds Max
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
maxscript
maxscript